In the old game CounterStrike 1.6 (possibly newer), after double-clicking the left button, the shooting jammed until the mouse moved. I know from the past that Microsoft has caused a similar problem with the mouse driver.
But I think the drivers will be the same.
I haven't upgraded to Windows 10 20H2 yet, but if anyone is already using them, they could tell if they have the same problem.
If the Windows driver is really suspected, it must have been changed through an update before I upgraded Windows to version 2004. I officially started to solve it in November 2020 on the Steam forum. Then I tried different variations - reinstalling the drivers (also the steering wheel firmware), resetting the game settings, different usb ports, etc. I thought it was a Windows 10 (1903) bug, so I upgraded to Windows 10 (2004), but the issue persisted. I first registered the persistent issue in September 2020. The fact is that I have encountered the issue several times in the past, but it has always disappeared (probably after updating the game or silent updating the driver via windows update?). I bought the game in September 2019 and it worked without any problems. Just move the slider only one step (a little above zero) and the problem is have been using windows 10 since 2016. When i set the dampers feedback to zero, game worked fine for me. A few minutes ago i tested the lastest beta and all is as you say. Yes, that's exactly it! The dampers feedback is the main reason. Like I said, I suspect the dampers and/or terrain feedback to cause the issue - I always used to have the engine feedback set to 0. Feel free to experiment with these sliders to find out which FFB event is causing the delay and then please post your findings here. In conclusion: while the Devs work on improving the FFB on the game side we are advised to turn most of the FFB sliders in the game settings to 0 leaving only the steering centering to improve our game experience. Can you guys test it as well and post your results here? I suspect the dampers feedback is the main reason for the overflow. With that setup the game will not send that much FFB events to the driver and indeed in my case the delay is gone. I was asked to do a test - set all the force feedback sliders in the game settings to 0 except for steering centering (and force strength of course). The Devs suspect that win 10 steering wheel driver isn't able to process all the FFB events the game is sending and gets "overwhelmed" and that causes the delay. More than that, the FFB was even more accurate than on my win 10 PC. To confirm this suspicion, yesterday I plugged my steering wheel to a laptop with win 8 and was unable to reproduce the issue there. Are you guys using Windows 10? in the message you posted that you indeed have win 10, but have you upgraded from an earlier version recently? I upgraded from win 7 to 10 some time ago and that would roughly be the time when the issue started to appear for me. The issue seems to be linked to the Windows 10 drivers for the steering wheel. Turns out it wasn't introduced in any game update - I reverted back to 1.31 and was still able to reproduce it.
I've been testing this issue yesterday and exchanging messages with Devs.
I have an update on the issue for everyone who's interested/affected.